Open your Actor, Pawn or Character class and then Add the Simple6DOF Component. Everything is done through this component. Use the 4 functions available in the component.
The component comes with 4 blueprint callable functions: Add6DOFRoll, Add6DOFPitch, Add6DOFYaw and Get6DOFControlDirection.
Currently the only parameter that is available is called RotationRate which can be found under the Customize category of the component. It dictates the rotation rate to use for 6DOF rotational functions
Code Plugins are encouraged to have a small footprint which is why often, the accompanying example projects are distributed separately. The Plugin was designed to be small and simple so the decision was made to separate the example project.
Yes, the example project is distributed under MIT license and users are free to use the project under the license terms, even for commercial purposes.
Any Engine version including 4.27 and above.
Likely, you do not have the plugin installed for the Engine version you are launching the project with. Ensure you have the plugin installed to your Engine.FAQ
What is the quickest way for me to get started with Simple 6DOF Component?
What functions are available?
What parameters are available?
Why is the example project distributed separately?
Can I use assets from the example project in my game? Can I build my entire game on top of the example project?
What Engine version does the example project work with?
What to do if the editor shows missing Plugin error upon launching the example project?
Simple 6DOF Component Documentation
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